Top iPhone developers say, ‘Quality is irrelevant’
By Ronald O Carlson
If you can not successfully describe your app or game in five seconds or less, then your efforts are likely doomed from the start. Sound unreasonable? Read on to find out what it’s all about.
Kotaku is carrying comments made by Adam Saltsman, creator of Wurdle, as well as Sergei Gourski and Jamie Goch, creators of Fieldrunners, regarding what it takes to succeed as an iPhone developer, but they way they tell it sounds more like dumb luck than cunning.
Saltsman said his friend was screwing around over some weekends and convinced him to put a layer of bright, colorful art on top of his application / game, which was inspired by a board game his parents wouldn’t buy for him when he was a kid.
“I think quality is largely irrelevant,” said Saltsman, whose newest iPhone game is about popping zits. “I think the defining thing is how quickly you can describe your product to someone else.”
For their parts, Gourski and Goch just happened to like tower defense games and thought to make one that they liked.
“You don’t realize how hard and complicated the entire process becomes,” Gourski said, “until after you’ve released it. Be prepared.”
He’s referring to getting the mundane tasks of development—doing the paperwork, hiring a accountant to keep the books, properly costing your efforts, etc. Apparently, like being a soldier or a Hollywood movie star, iPhone development is 95 percent tedious boredom punctuated by short bursts of actual creation (or destruction as the case may be).
Have any war development war stories you would like to share?
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